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iBeacon Hunt

 
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How can iBeacon technology be incorporated into museums? How do you keep museums interesting for younger audiences?

iBeacon Hunt is a museum scavenger hunt game experience using iBeacons that allow curators to guide users through the museum in adherence to their vision, as well as providing alternative ways of enjoying the museum.

 

Year
2016

Software
Sketch, Unity, Adobe Illustrator

Team
Concept: Wesley Henrie, Leah Fried, Jin Huang, Merrilee Pan
UI Design: Merrilee Pan

How it Works

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Prototype

 

Process

iBeacon Hunt follows a rapid prototyping process:

Wireframe

Sketched and wireframed the experience

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User Personas

Created user personas for our target audience

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Leah

Leah is a curious 9 year old girl who is interested in learning about art, but finds museums boring.

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Wes

Wes is a troubled 14 year old boy, who has problems paying attention. He is interested in learning but sometimes has problems staying engaged.

 

Digitizing

Digitized the full experience on Sketch, then imported it to Marvel to create a clickable prototype

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Next Steps

Future iterations will include making a fully functional application, expanding to other museums and refining the items and clues