How can iBeacon technology be incorporated into museums? How do you keep museums interesting for younger audiences?
iBeacon Hunt is a museum scavenger hunt game experience using iBeacons that allow curators to guide users through the museum in adherence to their vision, as well as providing alternative ways of enjoying the museum.
Sketch, Unity, Adobe Illustrator
Concept: Wesley Henrie, Leah Fried, Jin Huang, Merrilee Pan
UI Design: Merrilee Pan
How it Works
iBeacon Hunt follows a rapid prototyping process:
Sketched and wireframed the experience
Created user personas for our target audience
Leah is a curious 9 year old girl who is interested in learning about art, but finds museums boring.
Wes is a troubled 14 year old boy, who has problems paying attention. He is interested in learning but sometimes has problems staying engaged.
Digitized the full experience on Sketch, then imported it to Marvel to create a clickable prototype
Future iterations will include making a fully functional application, expanding to other museums and refining the items and clues